“Clavis Aurea”: An augmented Reality Game for the Teaching of Local History
نویسندگان
چکیده
منابع مشابه
Designing an augmented reality game-based curriculum
This research investigates the potential of using Augmented Reality Games on Handheld Computers (ARGH) in inquiry-based science learning. This paper presents the design and study of a game-based curriculum for scientific argumentation and conceptual change. The result suggests that the desired learning outcome have been partially achieved and most students were positive about the designed exper...
متن کاملAn Interactive Augmented Reality Battleship Game Implementation
Serious Games have acquired an unquestionable position in a wide domain of applications. An illustration of these timeless games is Battleship. Despite being recognized as a traditional pencil and paper game, there have been numerous commercial proposals under the form of both board and video games. The authors’ vision consisted in modelling Battleship in a computerized form, both logic and gra...
متن کاملButterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without requiring the computer to have a detailed model of the space. The butterflies are virtual, but the space the player navigates is physical. The player travels her environment, collecting the butterflies. For butterflies t...
متن کاملGame Transformation from Non-Augmented Reality to Augmented Reality
619 Abstract— The evolution of technology has lead gaming playable in augmented reality and more games are developed only for augmented reality. There are mainly no supportive reasons for game designed in non-augmented reality and transforms to augmented reality. Genre of game played in augmented reality is always one of the defined game genres. In this paper, transformation process and effects...
متن کاملAugmented reality cube game for cognitive training: an interaction study.
There is the potential that cognitive activity may delay cognitive decline in people with mild cognitive impairment. Games provide both cognitive challenge and motivation for repeated use, a prerequisite for long lasting effect. Recent advances in technology introduce several new interaction methods, potentially leading to more efficient, personalized cognitive gaming experiences. In this paper...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: European Journal of Engineering Research and Science
سال: 2020
ISSN: 2506-8016
DOI: 10.24018/ejers.2020.0.cie.2310